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 Lesson 2: Wrecking The Meta, Koa'Ki Meiru

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PostSubject: Lesson 2: Wrecking The Meta, Koa'Ki Meiru   Lesson 2: Wrecking The Meta, Koa'Ki Meiru I_icon_minitimeThu Oct 23, 2014 8:40 am

Koa'Ki Meiru is an archetype that made their debut in Raging Battle, as a quirky anti-meta deck. The first Koa'Ki Meiru monsters were aimed to shut down Light and Dark monsters, at the time Blackwings, Lightsworn, Darkworld. However, these cards ever never came into favor and as the meta changed, they became even more obsolete. Only one of these original Koa'Ki Meiru monsters is used in current builds.
Monsters:
Spoiler:
This cards is the SHIT. It practicably a searchable, recruit-able Vanity's Emptiness on legs. And its a 1900 beat stick.

With Absolute Powerforce Konami blessed upon us a heavenly gift,
Spoiler:
YES! THIS IS A REAL CARD! You just read that card effect and pleasured yourself all over the screen, don't even try to deny it. It's a level 4... has no summon restriction... and has 2k attack. Lets ignore its awesome stats for a moment (i know, its pretty hard) and just read its effect. By just revealing, THATS NOT EVEN A LEGIT COST, you can special summon ANY Koa'Ki Meiru monster from your deck (Level 4 or lower). Now, you can recruit your Vanity's Emptiness, or your other beast warrior... (Have i mentioned its searchable by Tenki, ikr there is no downside to this card)

Spoiler:
Now compared to the last two, you may have just let out an exasperated sigh. And I know, not every card can be as amazing as Urknight, sadly. But Crusader is a Beast-Warrior, which means... With Urknight you can make Tiger King, search Tenki, Search Urknight, and do the same exact thing next turn. Its actual effect isn't exactly a letdown either. You can use it to add used Diamond Cores (mentioned later) or Urknights for major plusses.

Now you may be thinking, Wow? how do i keep these things alive, they require a beast-warrior in hand at the end phase; What if I don't have one? Well, WHO CARES? your main play should be Urknight, Crusader 3900 DMG!!!, Tiger King, tenki, search another Urknight, repeat.

Now this may seem OMG AMAZING!, but considering how everything float nowadays, its not as useful as it was a couple formats ago... But still, its good enough to merit it a place on this thread.
Spoiler:
Yes, it is a Raigeki on legs. Yes, It is recruit-able by Urknight. So yes, it is a recruit-able Raigeki.

These cards form the "Koa'Ki Meiru" Level 4 Engine in your deck. It provides speed, control and a way to break established boards all in the form of beat sticks.

THE SUPPORT (Still on monsters)  
Fire Fist
Since your main monster is a beast warrior, Fire Fist provide extra consistency and popping power to your already impressive arsenal.
Fire Fist Bear
Spoiler:
Like i said... Consistency and popping power.
You may also opt to run Fire Fist Gorilla as a One-Of, but in my opinion, this deck runs enough ways to deal with backrow. If anything, you play him for the option of searching him in those rare cases, or for the extra Fire Fist. Now, running the Fire Fists gives you an option to run this beautiful creature:
Coach Soldier Wolfbark
Spoiler:
As if you didn't have enough plays already, this card gives you even more ways to make rank 4's. So if you don't draw your Koa'Ki combo's, you always have this going for you.

Most likely if you're running the fire fist engine, you aren't going have enough room to run Drago, so don't even try it.
Other
Tour Guide of the Underworld/Burning Abyss Scarm <--- you should know what they do
These cards allow you to make MX-Saber Invoker... consistently. Invoker tutors Urknight straight from the deck to start off all your plays. Its a great way to start your plays and pretty darn consistent because of Scarm searching out Tour Guide. Now, the main reason I don't run this is because it really clogs up your main deck. This is 4 spaces that can be dedicated to running a better, more versatile engine, or better trap cards.

Koa'Ki Meiru Maximus
Spoiler:
This card is only run in builds including Drago. DON'T RUN IT IN ANYTHING ELSE. The reason being its an extra reveal for Drago's effect to keep it from dying, and in anything else, the space can be better used. However, It can be a good late game finisher, and an OTK enabler. But the cost of summoning this and keeping it alive are steep, so be careful when summoning it. And it looks pretty damn cool.

Spells-
Fire Formations: DAMN SON U BETTER KNOW WHAT THESE THINGS DO
Tenki- Searches, nuff said
Tensu- Its debatable whether this card warrants a place in the deck. It doesn't make bad hands better and it is sorta a winmoar card. However, there are cases where you want that tensu so badly and have that opportunity to search it annnd... you don't have it in your deck. It can also open up some OTK plays. I say running 1 is justifiable and worthy.
Gyokko- Can be searched off bear and locks down backrow. It can't be chained to either (by the card you're targeting). And locking that Spellbook of Fate for the entire game= PRICLESS I say run 1-2

THE REASON I PLAY THIS DECK OUTSIDE OF THE JESUS THAT IS URKNIGHT
Diamond Core of the Koa'ki Meiru
Spoiler:
Who the hell needs ROTA when you got this and tenki??? Not only does it search, but it can protect your monsters for the whole turn and prevent your monsters from killing themselves during the ep. Not note that this si NOT A QUICK EFFECT. You cannot chain it to anything and it can only be used during your mainphase 1 or 2. You can also add this back to your hand with Crusader's effect for even more searches. And have i forgotten to mention that it searches spells out too? Yes, not only monsters, but spells too (mainly/only Iron Core in most cases).

Iron Core of the Koa'Ki Meiru
Spoiler:
Yah, i know its a crap effect and a crap card in general. But you have to run it, and I'm not arguing against that. This card fuels all your Urknight plays and your overpowered traps.

Core Overclock
Spoiler:
This card lets you run over some of the bigger monsters in the game, namely Winda and uh... Winda. It turns Drago into a respectable 2400 body which your opponent will have hell of a hard time getting over considering they can't special summon. It also makes OTK'ing easier. I would run 1-2.

Dimensional Fissure- MAIN THIS SHIT CUZ U CAN

THE TRAPS
Staples (obviously) you should have enough room for all your generics (BTS, Vanity's, Solemn, Compulse. Dprison)

Iron Core Luster
Spoiler:
Gets rid of that Shaddoll Fusion that your opponent was relying on to get back into the game. O you want to ROTA for that deneb... nah. Really limits your opponent's responses to Drago.

Reckoned Power
Spoiler:
Everything and its mother is chainable these days. However, its better to force your opponent to use their traps rather than letting them used it at the most opportune time. Its a good card, wouldn't run more than 2 though.

Hate on your opponent's backrow... all day long. Gyokko, Luster, and Reckoned Power. Oh and play lance too :3

Sample Build: Now, for this I'm just going to post my current build. Its a Drago/Beast Warrior Hybrid, that has a Fire Fist engine sided for decks not hurt by Koa'Ki Meiru Drago. (Side out Dragos + Maximus, Side in Bear, Gorilla, and 2 Wolfbark)
Spoiler:
If you're new to Koa'Ki Meiru and you want something to play around with feel free to use my build. But i seriously advocate building your own because THIS IS MINE Evil or Very Mad Anyway.. This deck is really solid and takes a crap on most of the meta/beats down most rogue decks. Happy Dueling~


Last edited by WowThatsPrettySad on Thu Oct 23, 2014 9:18 am; edited 2 times in total
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*Judgment Dragon*
*Judgment Dragon*


Posts : 224
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Age : 27
Location : Realm Of Light.

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PostSubject: Re: Lesson 2: Wrecking The Meta, Koa'Ki Meiru   Lesson 2: Wrecking The Meta, Koa'Ki Meiru I_icon_minitimeThu Oct 23, 2014 8:45 am

Nice, I can't wait for you to finish this thread. :3
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PostSubject: Re: Lesson 2: Wrecking The Meta, Koa'Ki Meiru   Lesson 2: Wrecking The Meta, Koa'Ki Meiru I_icon_minitimeThu Oct 23, 2014 6:52 pm

Nice lesson I've learnt alot
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PostSubject: Re: Lesson 2: Wrecking The Meta, Koa'Ki Meiru   Lesson 2: Wrecking The Meta, Koa'Ki Meiru I_icon_minitimeThu Oct 23, 2014 8:44 pm

Great lesson. Smile
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PostSubject: Re: Lesson 2: Wrecking The Meta, Koa'Ki Meiru   Lesson 2: Wrecking The Meta, Koa'Ki Meiru I_icon_minitimeFri Oct 24, 2014 4:44 am

nice lesson Wink
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PostSubject: Re: Lesson 2: Wrecking The Meta, Koa'Ki Meiru   Lesson 2: Wrecking The Meta, Koa'Ki Meiru I_icon_minitimeFri Oct 24, 2014 7:58 am

should i expand this lesson to include Rock Stun and the drago-centric build, or should i start new threads
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*Judgment Dragon*
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Join date : 2013-10-10
Age : 27
Location : Realm Of Light.

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PostSubject: Re: Lesson 2: Wrecking The Meta, Koa'Ki Meiru   Lesson 2: Wrecking The Meta, Koa'Ki Meiru I_icon_minitimeFri Oct 24, 2014 8:16 am

I would just expand this one, it's up to you though. :3
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PostSubject: Re: Lesson 2: Wrecking The Meta, Koa'Ki Meiru   Lesson 2: Wrecking The Meta, Koa'Ki Meiru I_icon_minitime

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