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Judgment Day Duel Academy, accepts duelists of all skill levels. We will try to improve your knowledge and skill in order to help you strive to get better during your time here. Judgment day is now upon you. Dread the dragon for he is here.
 
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 Realm of Jesse S.

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PostSubject: Realm of Jesse S.   Realm of Jesse S. I_icon_minitimeFri Oct 31, 2014 2:02 am

You walk to my dorm. You notice the door slightly ajar. You slowly open the door while taking notice of strange lines on the ground. You look around and find yourself standing in the doorway to a desert. As you take your first step into the dorm, the strange lines begin to glow purple. The ground starts to shake all around you. The lines burst to life leaving its sandy tomb, blue flames circle the giant hole in which the Earthbound Immortal Chacu Challhua emerged. You take notice of a man standing on top of this monster. The mighty beast takes notice of you and roars with all its might. The man turns around and opens his arms. He utters a single phrase. "Welcome to my realm!"
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PostSubject: Re: Realm of Jesse S.   Realm of Jesse S. I_icon_minitimeFri Oct 31, 2014 3:14 am

Nice room. ^.^
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PostSubject: Re: Realm of Jesse S.   Realm of Jesse S. I_icon_minitimeFri Nov 07, 2014 1:10 am

So I wanted to kind of show off a fun deck that is very combo oriented. https://i.imgur.com/Pn1UmNg.png

Basically this deck abuses Phantom Fortress Enterblathnir. This is a rank 9 XYZ monster with 2900 ATK and 2500 DEF. It also requires 2 level 9 monsters as XYZ material. You can detach 1 material to gain 1 of the following Effects.

1. Banish 1 card your opponent controls.
2. Banish 1 card in your opponent's graveyard.
3. Banish 1 random card in your opponent's hand.
4. Banish the top card in your opponent's deck.

Now since this card does not target it makes this card even better. Before you ask "How would you consistently play it?" Simple this is what this post is about. First you normal summon 1 Mathematician. Use Mathematician's effect to send 1 monster to the graveyard. The monster you should always choose is Carboneddon.

Carboneddon is a level 3 Earth Dinosaur monster with 800 ATK and 600 DEF. I will not describe it's first effect as fire monsters are not relative to the current META. You can banish Carboneddon to special summon 1 level 7 or lower Normal Dragon monster from your deck, however you can only use that effect of Carboneddon once per turn.

The monster you special summon will be Labradorite Dragon. It is a Dark Dragon Tuner monster that is level 6, 0 ATK, 2400 DEF. From there you Synchro Summon with your mathematician to bring out XX-Saber Gottoms. From here you use XX-Saber Gottoms' effect to tribute itself into the graveyard to make your opponent discard.

Now for the sake of the best hand to make your opponent lose 4 cards before they start. From here you can use Soul Charge to bring back Gottoms, Mathematician, and Labradorite Dragon. Next you use Gottoms' effect again to make your opponent lose another card from their hand. 2/4 cards down, From Here you can Synchro Summon into Cloudcastle in defense position. It is a level 9 Wind Machine monster with 0 ATK and 3000 DEF with an effect to special summon 1 level 9 monster from your graveyard. Also any Level 8 or lower monsters can not declare an attack the turn they are normal summoned or special summoned. Next you Overlay the 2 level 9 monsters into Phantom Fortress Enterblathnir.

Detach Gottoms from Enterblathnir to make your opponent banish 1 card from their hand. So now 3/4, from here you can use Spell Striker's effect to banish 1 spell (Soul Charge) to special summon it. Then by activating Silver's Cry you can special summon your Labradorite Dragon. Then Synchro Summon with your Spell Striker and Labradorite Dragon into another Cloudcastle special summoning Gottoms. Then Overlay into another Enterblathnir, detach Gottoms then banish their 4th card from their hand. Sadly I can not push the combo further yet but if I do I will let you all know. At this time your opponent has only 1 card before they draw really hurting their resources.
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PostSubject: Re: Realm of Jesse S.   Realm of Jesse S. I_icon_minitimeFri Nov 07, 2014 3:37 am

o.o nice room
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PostSubject: Re: Realm of Jesse S.   Realm of Jesse S. I_icon_minitimeFri Nov 07, 2014 4:02 am

just like to post stuff that seem fun in here x)
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PostSubject: Re: Realm of Jesse S.   Realm of Jesse S. I_icon_minitimeFri Nov 07, 2014 12:20 pm

Nice room, but as a mage, I hope you know I can strip anything of immortality Wink anyways, I would love to help you out with fun decks, and OTK's and stuff...
hhhhh.... DOOG CKUL NI EHT ERUTUF!
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PostSubject: Re: Realm of Jesse S.   Realm of Jesse S. I_icon_minitimeFri Nov 07, 2014 5:21 pm

@Astralwiz I hope you won't strip anything at all ;-; On a serious note Blackwing Ragna Zero is what I am working on! Kama to no Yami sarai no dori!
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