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Judgment Day Duel Academy, accepts duelists of all skill levels. We will try to improve your knowledge and skill in order to help you strive to get better during your time here. Judgment day is now upon you. Dread the dragon for he is here.
 
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 Bujin Archetype Lesson 1

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PostSubject: Bujin Archetype Lesson 1   Bujin Archetype Lesson 1 I_icon_minitimeMon Oct 27, 2014 8:54 am

Bujin Lesson 1
The Bujin archetype is a very stable archetype that revolves around keeping your Beast-Warriors alive, all while dealing damage to your opponent and destroying their cards. It also utilizes many useful Xyz that allows for recycling and Xyz spam.

The best way to explain this is to say that Winged-Beasts are most useful in your hand, your Beasts are most useful in the graveyard and your Beast-Warriors are most useful on the field.

The major Beast-Warrior in this archetype is Bujin Yamato. Its effect is that during the End Phase, you can add 1 Bujin monster from your deck to your hand, and send 1 card from your hand to the graveyard. This effect is exceptionally useful in getting Beasts into the graveyard as you can just add them to your hand, and send them to the graveyard straight after. There are other useful Beast-Warriors such as Bujintei Susanowo, an Xyz monster that uses 2 Bujin monsters as Xyz materials and can add 1 Bujin monster from your deck to your hand, or your deck to the graveyard.

The major Winged-Beast in this deck is undoubtedly Bujingi Crane. You can send this card from your hand to the graveyard during damage-calculation, when a Bujin Beast-Warrior is battling, for that monster's attack to become double its original attack until the end of the battle. This is exceptionally useful since most Bujin Beast-Warriors have high attack anyway and also people don't know if you have a Bujingi Crane in your hand.

There is no major Beast in this deck. However, they are still very much a vital part of this deck. Bujingi Turtle and Bujingi Hare are most used and most useful overall due to their effects. Bujingi Turtle's effect is that (during either player's turn) when a Bujin beast-warrior is targeted with a card effect you can banish Bujingi Turtle from the graveyard and negate that effect. Bujingi Hare's effect is that (during either player's turn) you can banish Bujingi Hare from the graveyard to target a Bujin Beast-Warrior, and that monster can't be destroyed by battle or card effects once per turn. But be warned, you can only use Bujingi Hare's effect once per turn.

There are also Bujin spells and traps. There is Bujincarnation where if you control no monsters, you can target a banished Bujin monster and a Bujin monster in the graveyard and special summon them. This is useful for a quick Xyz or to get back into the game. There is also Bujincident, where you can banish a face-up Bujin Xyz monster, return all monsters on the field to the hand, and no-one can special or normal summon until the 2nd end phase after it was activated, when the banished Bujin Xyz monster comes back with Bujincident as an Xyz material. This works exceptionally well as a last resort and to get rid of Extra Deck monsters (Fusion, Synchro, Xyz).

There are also many cards that go well with Bujins, such as Foolish Burial to send your beasts to the grave. Vivid Warrior, which can banish a Beast-Warrior monster targeted by a card effect or battle, banish it until your next standby phase, and take a hit. There is also the infamous Honest, which then makes the monster gain the attack points of the attacking monster until the End Phase.
The Fire Formation cards work unbelievably well with Bujins as well, easily searching them out with Tenki and bringing an extra Beast-Warrior a turn with Tensu.


-Well I hope you like my lesson! Next Part uploaded-

Part 2: https://judgmentdayduelacade.forumotion.co.uk/t120-bujin-archetype-lesson-2#1250
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